Coming 2020
iOS, Android, Steam,
Demo Now Available!
"The game is great! I find myself playing in any downtime I have. The movement and flow the game has is incredible and I enjoy the challenge the enemies bring to a maze game. Honeslty this game is not like any other maze game I have played and I enjoy it a lot!”

-- Aaron H.
"Simple, chill, and a great way to relax. Play quick, zipping around the mazes, or slow and just sit back with the awesome sounds. Beautiful visuals accompanies by equally good music.”

-- Chris M.
May 2019
Updated: MAY 2019
"Super fun game! Art style was great. Very clean design and smooth controls.”

-- Matt R.
"Really enjoyed this one. I really enjoyed how, if a robot got knocked off course, there'd be this intense little minigame [to] reposition the gun turret.”

-- Vong
iOS, Android
Updated: MARCH 2017
“Feels like an old school arcade game that’s easy to pick up and fun to play.... Only with better graphics.”

-- virusjerm
“Addictive and fun to play!”

-- MirDub
JUNE 2014
iOS, Android
Updated: MARCH 2016
"This is a great game with smooth animation, survival mode is my favorite.”

-- Juzzzzzzzzzzzztin
“Awesome. Very easy & relaxing. Zen mode is awesome. Can just chill out with it.”

-- Kita W.
I started creating individual indie games using the Unity3D engine in late 2013.

The first game, Match It Memory, was released in 2014 as a first step into the mobile platform. Learning what it takes to complete a full game and release it to the world.

In 2016 I created and released Mini's Infinite Space. An infinite scrolling, space flying game with unlockable content, in app purchases and digital currency. Another great stepping stone into game development.

In 2019 I entered a GameJam on and ended up winning first palce! So after the Jam was over I packaged up the game and released it to the mobile platforms.

I am currently working on a fourth project called Luminous Labyrinth, but no release date has been set.

Social Media
Tools Used